It isn't that AIs can't play at a professional level, but this represents the current level of the bots. Are you sure positions of units are essentially floats? The game also gets an update about once every two weeks, constantly changing the environment semantics. Press Releases VB Lab. Then, why not release code for the built in ai, and improve on it? Is DeepMind going to win by giving themselves a micro advantage that is beyond what reasonable humans can do?
I haven't looked at if they limit the rate of commands that the AI can issue, otherwise this will be something that can be a very big advantage to the AI once it learns to micro
DeepMind’s AlphaStar AI sweeps StarCraft II pros in head-to-head match
RTS is divided up into Macro, tactics and micro: Macro is everything "big picture" -- being aware of the overall state of the game, managing all resources involved including attention, APM, time, mindspaceand grand decision-making "I'm up against X overall strategy. That said, in high-level play, "better macro" usually refers to the other things, not just mechanically hitting stride with production, as most players in the top. He needs to click on every one of his command centers every 13 seconds, and click s. Can it learn to intuit what will be most disruptive to a human, and what won't be disruptive at all?